Sarath Shyam

Video games are not a distraction for students anymore. With the adoption of technology and change in the overall mindset of aspirants and academics, video game design and game elements are being incorporated into the learning process. It has been proved that the Gamification technique recreates the same factors in the classroom, incorporating elements from games to provide students with opportunities to act autonomously and to display competence. Similarly, the talk of the town, Artificial Intelligence, and Virtual Reality are now increasingly used in the education sector. No wonder AR and VR in the Education Market are anticipated to grow at a CAGR of 18.2% from the year 2022 to 2027, and AI in the education market is projected to reach USD 3.68 billion this year.

Mireia Lopez, a primary school teacher with a Masters in Psychology, says, “Learning using different tools, activities, and systems will make learning activities more inclusive and individual to each child as there will be something suitable for everyone.” In fact, innovation in education aimed at improving interactive learning and advanced technologies like extended reality is a great way to move ahead. With massive changes happening in an industry that has been reluctant to shift its methods of operation, educators must keep themselves abreast with EdTech and the latest developments in the field of education.

To help academicians, parents, and other education stakeholders understand the latest trends in education, we have come up with a special issue that features insights, opinions, and ideas from experts in the field. We hope our efforts will help school administrators and educators to make informed decisions on their journey.

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